Our code generation engine is the result of 3 years of R&D and is still a work in progress. However, we find that the results it generates are really promising and we’re working hard to improve its capabilities every month. The following guidelines will help you make the best of it even in this early stages of development.
You should only use a white blank surface, such as a piece of paper or a whiteboard.
👍 Do's
🚫 Dont's
Make sure to have enough space in between your drawn elements. Also, try to stay consistent with your drawing pattern.
👍 Do's
🚫 Dont's
Frame your picture to fit just your drawing, and nothing else.
👍 Do's
🚫 Dont's
Here you can find an overview of all elements. For more information, you can see details of how each elements is represented below.
Draw labels and paragraphs of text using scribbles, lines, or written text.
Heading
Start with # and draw text by using scribbles, lines, or written text.
Link
Draw links by surrounding text or a scribble/line with squared bracelets.
Image
Draw images as a rectangle or a circle with a cross covering it. You can draw a background image too, although it has elements on top.
Container
Draw a simple rectangle. It is better to enclose your wireframe with a surrounding container, or if you want to have certain elements positioned together.
Keep i that the algorithm works best when elements are grouped together. It's a lot harder for it to decide which element is next to which if they're out in the open. n mind
Checkbox
Draw only the checkbox icon. If you want to add a label, you'll have to draw a separate text element next to it.
Radio button
The same as the checkbox element. To add a label to the radio button, you'll have to draw a separate text element next to it.
Input
The input looks like a thin and wide container. No text should be added inside.
Textarea
It looks like a normal container icon, but has a triangle in the bottom right corner.
Video
Draw a rectangle with a 'play' icon in the middle..
4.1 Text
Draw labels and paragraphs of text using scribbles, lines, or written text.
4.2 Heading
Start with # and draw text by using scribbles, lines, or written text.
4.3 Link
Draw links by surrounding text or a scribble/line with squared bracelets.
4.4 Image
Draw images as a rectangle or a circle with a cross covering it. You can draw a background image too, although it has elements on top.
4.6 Container
Draw a simple rectangle. It is better to enclose your wireframe with a surrounding container, or if you want to have certain elements positioned together.
Keep in mind
that the algorithm works best when elements are grouped together. It's a lot harder for it to decide which element is next to which if they're out in the open.Keep in mind
that the algorithm works best when elements are grouped together. It's a lot harder for it to decide which element is next to which if they're out in the open.4.7 Checkbox
Draw only the checkbox icon. If you want to add a label, you'll have to draw a separate text element next to it.
4.8 Radio button
The same as the checkbox element. To add a label to the radio button, you'll have to draw a separate text element next to it.
4.9 Input
The input looks like a thin and wide container. No text should be added inside.
4.10 Textarea
It looks like a normal container icon, but has a triangle in the bottom right corner.
4.11 Video
Draw a rectangle with a 'play' icon in the middle..